F1 1986+

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BioBiro
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F1 1986+

Post by BioBiro »

Hello and welcome, to the third season of my virtual non-canon Formula One championship - F1 1986+!

This season will maintain its previous formula, but – as last season – will feature a small number of improvements and changes.

Two additions for 1986 are an additional piece of public data; one for chassis', and one for engines:

In the case of chassis', this is the new 'Handling' percentage; chassis' can range from 100% understeer to 100% oversteer, with a centre figure of 0% meaning 'Completely neutral'. 'Neutralize Handling' is the corresponding D&T option added for this, which will gradually bring any handling extremes closer and closer to that magic central-point. Be aware, that each individual circuit on the Grand Prix calendar has a measurement as to how front-loaded or rear-loaded it is; for example, a car with severe understeer will struggle greatly on an extremely front-loaded track. Although a neutral chassis will give a team the greatest chance of competitiveness over the entirety of the season, there may be edge cases, such as a car with severe oversteer on an extremely front-loaded track proving to be slightly more competitive than a completely neutral chassis, in those circumstances.

In the case of engines, this is the new 'Turbo Lag' measurement in seconds, to one decimal place; 'Reduce Turbo-Lag' is the corresponding D&T option added for this, for teams with turbocharged-engine development deals. The longer the turbocharger lag, and the more intricate the circuit, the greater the loss of competitiveness will be. For example, three seconds of turbo lag will result in much slower lap times around Detroit, than in Hockenheim. Only a half-a-second of turbo lag, however, will result in little performance loss around either Detroit or Hockenheim. An average approximation of the corners that make-up each circuit, is publicly available in the calendar, below.

With a predicated increase in engine weights, the minimum car weight has been decreased from 540kg, to 520kg.

Below this post are the following sections, which are edited with updated information on a regular basis:



If you'd like to join-in, just ask to be added to the queue; at the moment, patiently stood in-line are:
  1. Normal32
  2. AdrianBelmonte_
  3. FullMetalJack
  4. TomDilain
  5. Salamander
  6. Iso Masa
  7. Gertrand Bachot
  8. thor97

We also remember those who have moved-on to greener pastures:
Last edited by BioBiro on 05 Feb 2018, 21:18, edited 14 times in total.
BioBiro
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Re: F1 1986+

Post by BioBiro »

Teams may go into debt. Your lending limit is your starting budget. Any team that is in-debt to more than the amount of their budget at the start of the season (a starting budget of £7,500,000 means you may borrow as much as -£7,500,000) will be declared bankrupt and immediately disqualified from the series. Finishing the season (defined as: after the winter off-season D&T period) with a negative balance will result in immediate bankruptcy.

Teams are ordered by finishing position in the 1985 Constructor's Championship.

Below each team are the performance-related statistics of your current car. With regards to 'Drag', higher percentages mean more aerodynamic drag, lower percentages mean less drag. Reliability refers to the mechanical parts of the car, such as the front and rear suspension, gearbox, steering assembly, etc.

Currently, there is a minimum weight limit of 520kg.

Formula 1 Teams

Factory-Backing Key:
  • Manufacturer (Full support) - a team is the priority team for a manufacturer, and is in receipt of financial and engineering support.
  • Manufacturer (Partial support) - a team is of secondary, or lower, priority for a manufacturer, and is in receipt of financial and engineering support.
  • Manufacturer (Limited support) - a team, of extraneous priority, is in receipt of financial or engineering support from a manufacturer.
  • Non-manufacturer - a team is in receipt of financial support.
  • Independent - a team is not in receipt of financial or engineering support from a manufacturer or non-manufacturer.

Ferrari



Nationality: Italian
Starting budget: £894,828
Remaining budget: £18,894,828
Manufacturer/Independent: Manufacturer (Full support)
Entry size: Three cars
Manager: DemocalypseNow

Drivers: Didier Pironi
Sponsors:
Engine:
Tyres:
Fuel:

F1/86
Downforce: 73%
Drag: 20%
Mechanical Grip: 100%
Weight: 522kg
Reliability: 80%
Handling: Completely neutral
Next D&T Opportunity cost: £240,000

D&T Opportunities spent on 1987 car: 0

---

Williams



Nationality: British
Starting budget: £5,855,856
Remaining budget: £5,005,856
Manufacturer/Independent: Independent
Entry size: Two cars
Manager: Collieafc

Drivers: Stefan Bellof, Martin Brundle
Sponsors:
Engine:
Tyres:
Fuel:

FW11
Downforce: 88%
Drag: 5%
Mechanical Grip: 91%
Weight: 521kg
Reliability: 74%
Handling: 22% understeer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Arrows



Nationality: British
Starting budget: £1,826,924
Remaining budget: £1,826,924
Manufacturer/Independent: Independent
Entry size: Two cars
Manager: This Could Be You

Drivers:
Sponsors:
Engine:
Tyres:
Fuel:

A9
Downforce: 45%
Drag: 45%
Mechanical Grip: 59%
Weight: 578kg
Reliability: 48%
Handling: 90% understeer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Brabham



Nationality: British
Starting budget: £21,513,813
Remaining budget: £21,513,813
Manufacturer/Independent: Independent
Entry size: Two cars
Manager: Ice1Racing

Drivers:
Sponsors:
Engine:
Tyres:
Fuel:

BT55
Downforce: 98%
Drag: 13%
Mechanical Grip: 76%
Weight: 520kg
Reliability: 76%
Handling: 20% oversteer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Minardi



Nationality: Italian
Starting budget: £6,430,391
Remaining budget: £7,030,391
Manufacturer/Independent: Independent
Entry size: Three cars
Manager: Aislabie

Drivers: Corrado Fabi, Teo Fabi
Sponsors:
Engine:
Tyres:
Fuel:

M186
Downforce: 67%
Drag: 66%
Mechanical Grip: 65%
Weight: 553kg
Reliability: 28%
Handling: 46% understeer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Tyrrell



Nationality: British
Starting budget: £3,551,033
Remaining budget: £1,651,033
Manufacturer/Independent: Independent
Entry size: Two cars
Manager: V8fan12

Drivers: Patrick Tambay
Sponsors:
Engine:
Tyres:
Fuel:

015
Downforce: 52%
Drag: 21%
Mechanical Grip: 74%
Weight: 547kg
Reliability: 69%
Handling: 53% oversteer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

BMW



Nationality: German
Starting budget: £3,666,404
Remaining budget: £19,965,554
Manufacturer/Independent: Manufacturer (Full support)
Entry size: Two cars
Manager: RedEyes504

Drivers: Stefan Johansson
Sponsors:
Engine:
Tyres:
Fuel:

M86
Downforce: 45%
Drag: 3%
Mechanical Grip: 72%
Weight: 559kg
Reliability: 70%
Handling: 54% understeer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Marlboro Team McLaren



Nationality: United States
Starting budget: £1,100,000
Remaining budget: £9,350,000
Manufacturer/Independent: Non-manufacturer
Entry size: Two cars
Manager: Regenmeister94

Drivers: Eddie Cheever
Sponsors:
Engine:
Tyres:
Fuel:

MP4/2C
Downforce: 58%
Drag: 80%
Mechanical Grip: 88%
Weight: 549kg
Reliability: 33%
Handling: 68% oversteer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

RAM



Nationality: British
Starting budget: £7,582,532
Remaining budget: £7,826,532
Manufacturer/Independent: Independent
Entry size: One car
Manager: novitopoli

Drivers: Arie Luyendyk
Sponsors:
Engine:
Tyres:
Fuel:

04
Downforce: 25%
Drag: 86%
Mechanical Grip: 35%
Weight: 612kg
Reliability: 3%
Handling: 70% oversteer
Next D&T Opportunity cost: £80,000

D&T Opportunities spent on 1987 car: 0

---

Toleman



Nationality: British
Starting budget: £11,996,348
Remaining budget: £12,666,348
Manufacturer/Independent: Independent
Entry size: Two cars
Manager: Dexter249

Drivers: Johnny Dumfries, Allen Berg
Sponsors:
Engine:
Tyres:
Fuel:

TG186
Downforce: 57%
Drag: 7%
Mechanical Grip: 85%
Weight: 559kg
Reliability: 54%
Handling: 42% oversteer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Osella Squadra Corse Alfa



Nationality: Italian
Starting budget: £1,111,316
Remaining budget: £3,286,316
Manufacturer/Independent: Manufacturer (Partial support)
Entry size: Two cars
Manager: TheFlyingCaterham

Drivers: Riccardo Patrese, Mauro Baldi
Sponsors:
Engine:
Tyres:
Fuel:

FA1F
Downforce: 15%
Drag: 60%
Mechanical Grip: 83%
Weight: 550kg
Reliability: 36%
Handling: 18% understeer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Lola



Nationality: United States
Starting budget: £1,487,501
Remaining budget: £1,487,501
Manufacturer/Independent: Manufacturer (Limited support)
Entry size: One car
Manager: Reject_Dom

Drivers:
Sponsors:
Engine:
Tyres:
Fuel:

THL2
Downforce: 51%
Drag: 79%
Mechanical Grip: 53%
Weight: 579kg
Reliability: 42%
Handling: 34% understeer
Next D&T Opportunity cost: £80,000

D&T Opportunities spent on 1987 car: 0

---

Alfa Romeo



Nationality: Italian
Starting budget: £378,812
Remaining budget: £3,812
Manufacturer/Independent: Manufacturer (Limited support)
Entry size: Two cars
Manager: peteroli34

Drivers: Desiré Wilson
Sponsors:
Engine:
Tyres:
Fuel:

186T
Downforce: 77%
Drag: 31%
Mechanical Grip: 76%
Weight: 522kg
Reliability: 41%
Handling: 93% oversteer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Ligier



Nationality: French
Starting budget: £1,128,705
Remaining budget: £2,088,705
Manufacturer/Independent: Independent
Entry size: Two cars
Manager: This

Drivers: Alain Ferté, Tomas Kaiser
Sponsors:
Engine:
Tyres:
Fuel:

JS27
Downforce: 57%
Drag: 92%
Mechanical Grip: 44%
Weight: 578kg
Reliability: 4%
Handling: 3% understeer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

Spirit



Nationality: British
Starting budget: £11,923,696
Remaining budget: £12,483,696
Manufacturer/Independent: Independent
Entry size: One car
Manager: tommykl

Drivers: Thierry Tassin
Sponsors:
Engine:
Tyres:
Fuel:

102
Downforce: 32%
Drag: 89%
Mechanical Grip: 24%
Weight: 566kg
Reliability: 10%
Handling: 91% oversteer
Next D&T Opportunity cost: £80,000

D&T Opportunities spent on 1987 car: 0

---

Zakspeed



Nationality: German
Starting budget: £695,000
Remaining budget: £775,000
Manufacturer/Independent: Manufacturer (Limited support)
Entry size: Two cars
Manager: CarloSpace

Drivers: John Nielsen
Sponsors:
Engine:
Tyres:
Fuel:

861
Downforce: 36%
Drag: 68%
Mechanical Grip: 30%
Weight: 576kg
Reliability: 15%
Handling: 93% oversteer
Next D&T Opportunity cost: £160,000

D&T Opportunities spent on 1987 car: 0

---

AGS



Nationality: French
Starting budget: £885,000
Remaining budget: £1,890,000
Manufacturer/Independent: Independent
Entry size: Two cars
Manager: takagi_for_the_win

Drivers: Philippe Streiff, Nicola Larini
Sponsors:
Engine:
Tyres:
Fuel:

JH21C
Downforce: 33%
Drag: 81%
Mechanical Grip: 29%
Weight: 561kg
Reliability: 9%
Handling: 29% understeer
Next D&T Opportunity cost: £80,000

D&T Opportunities spent on 1987 car: 0



Formula 3000 Teams

PMC Motorsport



Nationality: British
Entry size: Two cars
Manager: Collieafc

Drivers: Bertrand Gachot, Johnny Herbert
Engine: Honda RA386E – Customer
Tyres: Avon
Fuel: BP

FW10
Downforce: 74%
Drag: 13%
Mechanical Grip: 74%
Weight: 540kg
Reliability: 99%
Handling: 53% understeer
Last edited by BioBiro on 05 Feb 2018, 21:16, edited 11 times in total.
BioBiro
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Re: F1 1986+

Post by BioBiro »

Rankings
Downforce:
1.) Brabham - 98%
2.) Williams - 88% (-10%)
3.) Alfa Romeo - 77% (-21%)
4.) Ferrari - 73% (-25%)
5.) Minardi - 67% (-31%)
6.) Marlboro Team McLaren - 58% (-40%)
7.) Ligier - 57% (-41%)
7.) Toleman - 57% (-41%)
8.) Tyrrell - 52% (-46%)
9.) Lola - 51% (-47%)
10.) Arrows - 45% (-53%)
10.) BMW - 45% (-53%)
11.) Zakspeed - 36% (-62%)
12.) AGS - 33% (-65%)
13.) Spirit - 32% (-66%)
14.) RAM - 25% (-73%)
15.) Osella Squadra Corse Alfa - 15% (-83%)

Drag:
1.) BMW - 3%
2.) Williams - 5% (+2%)
3.) Toleman - 7% (+4%)
4.) Brabham - 13% (+10%)
5.) Ferrari - 20% (+17%)
6.) Tyrrell - 21% (+18%)
7.) Alfa Romeo - 31% (+28%)
8.) Arrows - 45% (+42%)
9.) Osella Squadra Corse Alfa - 60% (+57%)
10.) Minardi - 66% (+63%)
11.) Zakspeed - 68% (+65%)
12.) Lola - 79% (+76%)
13.) Marlboro Team McLaren - 80% (+77%)
14.) AGS - 81% (+78%)
15.) RAM - 86% (+83%)
16.) Spirit - 89% (+86%)
17.) Ligier - 92% (+89%)

Mechanical Grip:
1.) Ferrari - 100%
2.) Williams - 91% (-9%)
3.) Marlboro Team McLaren - 88% (-12%)
4.) Toleman - 85% (-15%)
5.) Osella Squadra Corse Alfa - 83% (-17%)
6.) Brabham - 76% (-24%)
6.) Alfa Romeo - 76% (-24%)
7.) Tyrrell - 74% (-26%)
8.) BMW - 72% (-28%)
9.) Minardi - 65% (-35%)
10.) Arrows - 59% (-41%)
11.) Lola - 53% (-47%)
12.) Ligier - 44% (-56%)
13.) RAM - 35% (-65%)
14.) Zakspeed - 30% (-70%)
15.) AGS - 29% (-71%)
16.) Spirit - 24% (-76%)

Weight:
1.) Brabham - 520kg
2.) Williams - 521kg (+1kg)
3.) Ferrari - 522kg (+2kg)
3.) Alfa Romeo - 522kg (+2kg)
4.) Tyrrell - 547kg (+27kg)
5.) Marlboro Team McLaren - 549kg (+29kg)
6.) Osella Squadra Corse Alfa - 550kg (+30kg)
7.) Minardi - 553kg (+33kg)
8.) BMW - 559kg (+39kg)
8.) Toleman - 559kg (+39kg)
9.) AGS - 561kg (+41kg)
10.) Spirit - 566kg (+46kg)
11.) Zakspeed - 576kg (+56kg)
12.) Arrows - 578kg (+58kg)
12.) Ligier - 578kg (+58kg)
13.) Lola - 579kg (+59kg)
14.) RAM - 612kg (+92kg)

Reliability:
1.) Ferrari - 80%
2.) Brabham - 76% (-4%)
3.) Williams - 74% (-6%)
4.) BMW - 70% (-10%)
5.) Tyrrell - 69% (-11%)
6.) Toleman - 54% (-26%)
7.) Arrows - 48% (-32%)
8.) Lola - 42% (-38%)
9.) Alfa Romeo - 41% (-39%)
10.) Osella Squadra Corse Alfa - 36% (-44%)
11.) Marlboro Team McLaren - 33% (-47%)
12.) Minardi - 28% (-52%)
13.) Zakspeed - 15% (-65%)
14.) Spirit - 10% (-70%)
15.) AGS - 9% (-71%)
16.) Ligier - 4% (-76%)
17.) RAM - 3% (-77%)

Handling:
1.) Ferrari - Completely neutral
2.) Ligier - 3% understeer (+3%)
3.) Osella Squadra Corse Alfa - 18% understeer (+18%)
4.) Brabham - 20% oversteer (+20%)
5.) Williams - 22% understeer (+22%)
6.) AGS - 29% understeer (+29%)
7.) Lola - 34% understeer (+34%)
8.) Toleman - 42% oversteer (+42%)
9.) Minardi - 46% understeer (+46%)
10.) Tyrrell - 53% oversteer (+53%)
11.) BMW - 54% understeer (+54%)
12.) Marlboro Team McLaren - 68% oversteer (+68%)
13.) RAM - 70% oversteer (+70%)
14.) Arrows - 90% understeer (+90%)
15.) Spirit - 91% oversteer (+91%)
16.) Zakspeed - 93% oversteer (+93%)
16.) Alfa Romeo - 93% oversteer (+93%)


Nationalities
Note: The nationality of a team's make-up is based on the following weightings given to each team's elements:
  • Team Sponsor - Very High Weighting
  • Driver (each), Engine Supplier - High Weighting
  • Supplementary Sponsor (each), Tyre Supplier, Fuel Supplier - Normal Weighting

Italian:
30% Italian - Minardi (Corrado Fabi, Teo Fabi)
30% Italian - Osella Squadra Corse Alfa (Riccardo Patrese, Mauro Baldi)
15% Italian - AGS (Nicola Larini)

French:
15% French - AGS (Philippe Streiff)
15% French - Ligier (Alain Ferté)
15% French - Tyrrell (Patrick Tambay)
15% French - Ferrari (Didier Pironi)

Swedish:
15% Swedish - Ligier (Tomas Kaiser)
15% Swedish - BMW (Stefan Johansson)

British:
15% British - Williams (Martin Brundle)
15% British - Toleman (Johnny Dumfries)

Canadian:
15% Canadian - Toleman (Allen Berg)

Japanese:
15% Japanese - AGS (Philippe Streiff)

Belgian:
15% Belgian - Spirit (Thierry Tassin)

German:
15% German - Williams (Stefan Bellof)

United States:
15% American - Marlboro Team McLaren (Eddie Cheever)

South African:
15% South African - Alfa Romeo (Desiré Wilson)

Danish:
15% Danish - Zakspeed (John Nielsen)

Australian:

Austrian:

Brazilian:

Finnish:

Dutch:

Irish:

Swiss:

Mexican:

Saudi Arabian:
Last edited by BioBiro on 04 Feb 2018, 20:50, edited 2 times in total.
BioBiro
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Re: F1 1986+

Post by BioBiro »

Driver's Championship


Constructor's Championship


Order of Staged Contract Signing
Financial Support (done)
Formula 3000 Engine, Tyre & Fuel Suppliers (done)
Drivers – set one (done)
Team & Supplier Sponsors – set one (in-progress)
Engine Configuration (not done)
Engines – set one (not done)
Tyre Suppliers & Fuel Suppliers (not done)
Drivers – set two (not done)
Team & Supplier Sponsors – set two (not done)
Engines – set two (not done)
Setting Direction of Engines' Development (not done)


Race Calendar
Note: When a date lists more than one event (separated by a forward slash), this signifies a conflict which will impact at least one team in this series.

Rnd. 1
Event: Brazilian Grand Prix
Circuit: Jacarepaguá
Track Characteristics: Very rear-loaded, predominantly medium-speed turns
Date: 23rd March 1986
Entry Limit: 26 cars

3 D&T opportunities between races

Rnd. 2
Event: Spanish Grand Prix / Daily Express International Trophy
Circuit: Jerez
Track Characteristics: Rear-loaded, predominantly medium-speed turns
Date: 13th April 1986
Entry Limit: 26 cars

2 D&T opportunities between races

Rnd. 3
Event: San Marino Grand Prix
Circuit: Imola
Track Characteristics: Front-loaded, predominantly medium-speed turns
Date: 27th April 1986
Entry Limit: 26 cars

2 D&T opportunities between races

Rnd. 4
Event: Monaco Grand Prix
Circuit: Monaco
Track Characteristics: Front-loaded, predominantly very slow turns
Date: 11th May 1986
Entry Limit: 20 cars

FOCA TV money distribution - first quarter

2 D&T opportunities between races

Rnd. 5
Event: Belgian Grand Prix / Grand Prix de Belgique Formule 3000
Circuit: Spa-Francorchamps
Track Characteristics: Very front-loaded, predominantly fast turns
Date: 25th May 1986
Entry Limit: 26 cars

3 D&T opportunities between races

Rnd. 6
Event: Canadian Grand Prix
Circuit: Circuit Gilles Villeneuve
Track Characteristics: Very rear-loaded, predominantly fast turns
Date: 15th June 1986
Entry Limit: 26 cars

1 D&T opportunity between races

Rnd. 7
Event: Detroit Grand Prix
Circuit: Detroit
Track Characteristics: Very rear-loaded, predominantly very slow turns
Date: 22nd June 1986
Entry Limit: 26 cars

2 D&T opportunities between races

Rnd. 8
Event: French Grand Prix
Circuit: Paul Ricard
Track Characteristics: Rear-loaded, predominantly fast turns
Date: 6th July 1986
Entry Limit: 26 cars

FOCA TV money distribution - second quarter

1 D&T opportunity between races

Rnd. 9
Event: British Grand Prix
Circuit: Brands Hatch
Track Characteristics: Balanced, predominantly slow turns
Date: 13th July 1986
Entry Limit: 26 cars

2 D&T opportunities between races

Rnd. 10
Event: Samba Grand Prix
Circuit: Hockenheimring
Track Characteristics: Very rear-loaded, predominantly very fast turns
Date: 27th July 1986
Entry Limit: 26 cars

2 D&T opportunities between races

Rnd. 11
Event: Hungarian Grand Prix
Circuit: Hungaroring
Track Characteristics: Very front-loaded, predominantly slow turns
Date: 10th August 1986
Entry Limit: 26 cars

1 D&T opportunity between races

Rnd. 12
Event: Austrian Grand Prix / Osterreichring F3000
Circuit: Österreichring
Track Characteristics: Balanced, predominantly very fast turns
Date: 17th August 1986
Entry Limit: 26 cars

FOCA TV money distribution - third quarter

3 D&T opportunities between races

Rnd. 13
Event: Italian Grand Prix
Circuit: Monza
Track Characteristics: Rear-loaded, predominantly very fast turns
Date: 7th September 1986
Entry Limit: 27 cars

2 D&T opportunities between races

Rnd. 14
Event: Portugese Grand Prix
Circuit: Estoril
Track Characteristics: Balanced, predominantly medium-speed turns
Date: 21st September 1986
Entry Limit: 27 cars

3 D&T opportunities between races

Rnd. 15
Event: Mexican Grand Prix
Circuit: Hermanos Rodríguez
Track Characteristics: Front-loaded, predominantly medium-speed turns
Date: 12th October 1986
Entry Limit: 26 cars

2 D&T opportunities between races

Rnd. 16
Event: Australian Grand Prix
Circuit: Adelaide
Track Characteristics: Rear-loaded, predominantly slow turns
Date: 26th October 1986
Entry Limit: 26 cars

FOCA TV money distribution - fourth quarter

9 D&T opportunities in winter off-season, before start of next year
Last edited by BioBiro on 04 Feb 2018, 11:56, edited 4 times in total.
BioBiro
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Re: F1 1986+

Post by BioBiro »

D&T (Development & Test) Opportunities
D&T (Development & Test) opportunities are where you upgrade your current car, design your next car, and perform other miscellaneous tasks.

All teams may perform as many development & testing opportunities as there are weeks between events (a total of forty opportunities; the winter break between seasons having been halved for gameplay balance-reasons). Refer to the calendar at the start of the thread for a listing of where D&T opportunities fall within the season schedule.

'New for 1986!'™ > With inflation rising, suppliers have increased their cost of materials and service fees, resulting in increased D&T opportunity costs.

All D&T (development & testing) opportunities cost £80,000 each, multiplied by the number of cars in your team. The cost goes up for the next D&T opportunity, each time, by an additional £20,000, multiplied by the number of cars in your team. This is designed to work on a 'paying increasing amounts for smaller and smaller improvements' model. All car improvements are applied to all your cars.

So, a single car team will pay £80k for their first D&T opportunity, £100k for the next one, £120k for the one after that, etc. A two car team will pay £160k for their first D&T opportunity, £200k for the next one, £240k for the one after that, etc.

The more cars you run in your team, the higher the development rewards will be.

The cost of your next D&T opportunity is listed at the start of the thread, under each team's car data. For reference, complete lists of the costs of all forty D&T opportunities for all team sizes are listed below:

One-car team
  1. £80,000
  2. £100,000
  3. £120,000
  4. £140,000
  5. £160,000
  6. £180,000
  7. £200,000
  8. £220,000
  9. £240,000
  10. £260,000
  11. £280,000
  12. £300,000
  13. £320,000
  14. £340,000
  15. £360,000
  16. £380,000
  17. £400,000
  18. £420,000
  19. £440,000
  20. £460,000
  21. £480,000
  22. £500,000
  23. £520,000
  24. £540,000
  25. £560,000
  26. £580,000
  27. £600,000
  28. £620,000
  29. £640,000
  30. £660,000
  31. £680,000
  32. £700,000
  33. £720,000
  34. £740,000
  35. £760,000
  36. £780,000
  37. £800,000
  38. £840,000
  39. £860,000
  40. £880,000

Two-car team
  1. £160,000
  2. £200,000
  3. £240,000
  4. £280,000
  5. £320,000
  6. £360,000
  7. £400,000
  8. £440,000
  9. £480,000
  10. £520,000
  11. £560,000
  12. £600,000
  13. £640,000
  14. £680,000
  15. £720,000
  16. £760,000
  17. £800,000
  18. £840,000
  19. £880,000
  20. £920,000
  21. £960,000
  22. £1,000,000
  23. £1,040,000
  24. £1,080,000
  25. £1,120,000
  26. £1,160,000
  27. £1,200,000
  28. £1,240,000
  29. £1,280,000
  30. £1,320,000
  31. £1,360,000
  32. £1,400,000
  33. £1,440,000
  34. £1,480,000
  35. £1,520,000
  36. £1,560,000
  37. £1,600,000
  38. £1,640,000
  39. £1,680,000
  40. £1,720,000

Three-car team
  1. £240,000
  2. £300,000
  3. £360,000
  4. £420,000
  5. £480,000
  6. £540,000
  7. £600,000
  8. £660,000
  9. £720,000
  10. £780,000
  11. £840,000
  12. £900,000
  13. £960,000
  14. £1,020,000
  15. £1,080,000
  16. £1,140,000
  17. £1,200,000
  18. £1,260,000
  19. £1,320,000
  20. £1,380,000
  21. £1,440,000
  22. £1,500,000
  23. £1,560,000
  24. £1,620,000
  25. £1,680,000
  26. £1,740,000
  27. £1,800,000
  28. £1,860,000
  29. £1,920,000
  30. £1,980,000
  31. £2,040,000
  32. £2,100,000
  33. £2,160,000
  34. £2,220,000
  35. £2,280,000
  36. £2,340,000
  37. £2,400,000
  38. £2,460,000
  39. £2,520,000
  40. £2,580,000



What D&T opportunities are there?


Design of new car
At any point before the first race of the next season, you may begin developing your new car. Once the first race of the next season begins, this new car becomes your current car, and the cycle repeats. Utilise this D&T opportunity over-and-over to improve the final quality of your new car; the more times you do it, the better you car for next year will be. For next year's car, you need not mention, nor cannot focus on, specific areas - it is a randomised process.

Development of current car
You may choose an area of focus for testing and development of your current car, which will result in an appropriate improvement. Possible directions of current car development:
  • Increase downforce
  • Reduce drag
  • Increase mechanical grip
  • Reduce weight
  • Increase reliability
  • Neutralize handling

Development of works and semi-works engine
This opportunity is only available to teams with works or semi-works engine deals. Performing this D&T opportunity will improve your engine in the direction of development specified for the engine; the direction of each engine's development can be found at the start of the thread. Works teams are free to change the direction of their engine's development any time they like; semi-works teams have no say in the direction of development of their engine.

Development of tyre specification
This opportunity is only available to teams with works or semi-works tyre deals. Performing this D&T opportunity will improve either your supplier's dry, or wet, tyre specification; whether the dry or wet spec is improved is dependent on the weather of the test session, which is entirely random. Specification data on tyres with development opportunities are available at the start of the thread.

Driver development
Nominate one of your drivers to undergo an intensive session with a driver trainer, working on their psychology and fitness, with a detailed analysis of their driving technique, style and habits in the cockpit, to look for improvements. The result will be a small, permanent improvement in your driver's performance.

Driver shoot-out
Select up-to six drivers, either from your team or unsigned on the market, and have them complete a test day in your identically-prepared car(s). You will receive the lap time results from the session, to aid comparison of their skills.

Team expansion – from one car to two cars, or from two cars to three cars
Currently, one, two and three-car teams are legal. If you are a one-car team who wish to begin entering two cars per race, or a two-car team who wish to begin entering three cars per race, this D&T opportunity is a prerequisite. The time and cost is used for preparation, and the acquisition of required parts, equipment, logistics, etc. for the additional car. Attempting to enter an additional car into a race without first utilising this D&T opportunity will result in Mr Ecclestone personally standing in front of your car with his arms folded, preventing it from leaving its pit garage.

Team contraction - from three cars to two cars, or from two cars to one car
If you wish to reduce the size of your entry, use this D&T opportunity to do so. The cost of the D&T opportunity is waived entirely, offering no timing advantage or disadvantage. You will be credited an amount composited from the value of your current car; the surplus car and its running gear is auctioned and/or liquidated off. For reference, below are two examples of the estimated income a team would be provided with, upon contracting the size of their team:

  • Chassis specification of 20% Downforce, 80% Drag, 20% Mechanical Grip, 570kg Weight (significantly overweight), 20% Reliability, 80% Understeer/Oversteer = credit of £850,000.
  • Chassis specification of 80% Downforce, 20% Drag, 80% Mechanical Grip, 520kg Weight (minimum legal weight), 80% Reliability, 20% Understeer/Oversteer = credit of £3,360,000.

Contracting your team will never result in a team losing money on the deal, regardless of how poor or outdated your current car may be.
Last edited by BioBiro on 11 Dec 2017, 22:46, edited 1 time in total.
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Re: F1 1986+

Post by BioBiro »

Re-use of Previous Season's Chassis
Re-use of your 1986 car is not legal for 1987.
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Re: F1 1986+

Post by BioBiro »

Engine Development
Possible directions of engine development:
  • Increase horsepower
  • Reduce weight
  • Increase reliability
  • Reduce turbo lag




Tyre Development
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Re: F1 1986+

Post by BioBiro »

Team Management & Electronics (Design Stage)
To begin with, I'd like to confirm the management at each team.

Rather than have you all simply respond with a "Yes" or "No" in the thread, this season, you'll be responding to me with a picture!

Electronics and driver aids are starting to play a big part in Formula 1. To accommodate this, it is now mandatory to submit a design for your car's main circuit board to the FIA!

All applications must use the following template:
Image

As team bosses, you must draw the individual wires on your circuit board.

The board is mounted as it appears, in a car facing side-on, with the engine to the left and the monocoque to the right.

  • You may draw as many wires as you wish. Submitting an entirely blank board is valid.
  • Wires must be within grid cells, not on the actual grid lines.
  • Wires must be horizontal or vertical, not diagonal.
  • Wires must start, and finish, at two different border cells. Wires can start and finish from the same side-border, or different side-borders.
  • Wiring must not run within the rainbow-colored borders (other than the initial connections). The borders are only there for connections to begin and end.
  • Adding wiring connections on the left-half side of the board improves engine horsepower, while adding wiring connections on the right-half side of the board improves the mechanical grip of the chassis.
  • Adding wiring connections on the left-half side of the board decreases engine reliability and - if applicable - increases turbo lag, while adding wiring connections on the right-half side of the board decreases chassis reliability.
  • The longer the wire, the greater the performance gain and reliability loss.
  • The start and finish sections of each wire - on the colored borders - are not considered part of the actual wire, and do not provide any advantage or disadvantage. Those actual traces are replaced with connectors/ports on the PCB, at the point of board manufacture.
  • Wires may cross, but incur a small reliability penalty for doing so. Left-half side overlap penalizes engine reliability and - if applicable - turbo lag, while right-half side overlap penalizes chassis reliability.
  • The more complex a design, the more cooling the electronics require. Chassis’ with high downforce and/or high drag naturally provide more cooling to the circuitry. Faster tracks naturally provide more cooling for the circuitry.
  • Due to ventilation for passive cooling, the centre of the board is the most exposed area should the car participate in a wet weather session, or get gobbed-on while in England. The more wiring that is placed in the centre of the board, the more likely your chance of suffering a leak and short-out on the board, in a wet weather session.
  • The more cars start a race, the more a densely-populated board is advantageous; components provide more shielding for each other, preventing interference causing reliability issues at the start of a race, where tight bunching occurs.
  • Outer unused grid space will be cut away for PCB manufacture. Inner unused grid space will not be cut away. Smaller boards will be fractionally lighter than bigger boards.


The gain-to-loss ratio for every cell of wiring is always at least a two-to-one ratio. Specifically:

Wire-per-cell on left-half side (engine):
Engine horsepower increase per cell of wiring: 10HP
Turbo Lag (if applicable) increase per cell of wiring: 0.03sec
Engine Reliability decrease per cell of wiring: 0.5%

Wire-per-cell on right-half side (chassis):
Mechanical Grip increase per cell of wiring: 1%
Chassis Reliability decrease per cell of wiring: 0.5%



There is no perfect, nor optimal, solution. This isn’t a logic puzzle with a singular answer.

Now, I’m sure you’re all a bit uncomfortable with being the first one to post your design, because you’ve never seen a completed one before. Also, my instructions may not have been entirely clear. To circumvent such hesitation and confusion, I have completed several ‘example’ boards:

Example Wiring 1:
Image

Example Wiring 2:
Image

This is an example of an invalid board, because there are wires that go out of the borders of grid cells:
Image

Designs like this are also unacceptable:
Image



Although I had originally anticipated writing a small computer program that would allow drawing wires on a grid, which I would make available for download in the thread, I realized that not everyone is using the same operating system. So, I instead recommend simply opening the below image in a painting/drawing program on your computer:
  • If you’re using Windows, you can use the included ‘Paint’ application. If – like me – you are not much of an artist and would like a slightly more sophisticated piece of image editing software, I’ve had good experiences using both Paint.Net or GIMP 2 for Windows.
  • If you’re using a Macintosh, you can use the included ‘MacPaint’ application, unless you’re using a Mac made in the last twenty years, in which case you’re on your own.
  • If you’re using Linux, on KDE distributions there is the included ‘KolourPaint’ application, and on GNOME distributions there is the included ‘Inkscape’ application.



Please do not be afraid to ask any questions you have in this thread.

I'd like all designs to be posted within the thread, rather than PM-ed to me, to help foster a friendly environment and perhaps some chit-chat or ridicule.

Once I see a design from each of the below managers in this thread, your names will turn green in the below list.

If any managers wish to vacate their positions, feel free to say so, and the team can be passed-on to the next person in the queue.

  • Ferrari - DemocalypseNow
  • Williams (& PMC Motorsport, but only one board, please) - Collieafc
  • Arrows - This Could Be You
  • Brabham - Ice1Racing
  • Minardi - Aislabie
  • Tyrrell - V8fan12
  • BMW - RedEyes504
  • Lotus - thor97
  • Marlboro Team McLaren - Regenmeister94
  • RAM - novitopoli
  • Toleman - Dexter249
  • Osella Squadra Corse Alfa- TheFlyingCaterham
  • Lola - Reject_Dom
  • Alfa Romeo - peteroli34
  • Ligier - This
  • Spirit - tommykl
  • Zakspeed - CarloSpace
  • AGS - takagi_for_the_win

For 1986, we have a new outfit joining Formula 1 - French team, AGS. 'takagi_for_the_win', at the head of the queue, will be taking the reigns. Please give him a warm welcome :).
Last edited by BioBiro on 17 Jan 2018, 22:40, edited 16 times in total.
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Re: F1 1986+

Post by Collieafc »

Aww, a diagram when I can’t get to a computer for 2 days! :(

I am definitely in, but may be a day or two before I can submit my board
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Re: F1 1986+

Post by Aislabie »

Buzzing to find that this is back! Minardi are so definitely in.

Our mechanical grip is a bit crap, so hopefully this will help:
Image

I'll be honest, while I like most of the things you bring into this series, I feel like this one is just a bit too complicated. I mean, I still have absolutely no idea how this will affect my car - it's a complete guess.
Last edited by Aislabie on 12 Dec 2017, 14:43, edited 1 time in total.
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Re: F1 1986+

Post by This Could Be You »

Arrows will return for 1986, although by the looks of things, we have our work cut out even staying in the WCC top 10...

Image
...but at least our chassis is reliable in baseline trim, thus allowing some fairly drastic work on the circuitry- by my calculations, we've gained 200HP and 29% Mechanical Grip at the expense of 14.5% chassis and 10% engine reliability.
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Re: F1 1986+

Post by BioBiro »

Collieafc wrote:I am definitely in, but may be a day or two before I can submit my board
Do not worry; I expect this to take a little time for everyone ;).


This Could Be You wrote:[...]some fairly drastic work on the circuitry- by my calculations, we've gained 200HP and 29% Mechanical Grip at the expense of 14.5% chassis and 10% engine reliability.
The first cab off the rank! A fine example from the Arrows Grand Prix team 8-).

Oh~! I knew there must have been at least one thing I did not think to specify. Border-wires don't provide an advantage/disadvantage. Wiring on the borders are there for the connectors/ports on the PCB to the rest of the car. I've retro-edited that into the design-guide.
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Re: F1 1986+

Post by thor97 »

I'm in even though Lotus has $594 left I think giving up on last season to focus on this one was a great idea.

Because Reliability was an issue last year and also because we are going to need HP here is lotus's grid

Image
Last edited by thor97 on 22 Dec 2017, 16:50, edited 1 time in total.
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Re: F1 1986+

Post by Dexter249 »

Toleman will return, Circuit board will be up later.
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Re: F1 1986+

Post by This Could Be You »

BioBiro wrote:Oh~! I knew there must have been at least one thing I did not think to specify. Border-wires don't provide an advantage/disadvantage. Wiring on the borders are there for the connectors/ports on the PCB to the rest of the car. I've retro-edited that into the design-guide.

So, if I've interpreted this correctly, the wires inside the coloured squares do not affect aspects of the car, and only the white ones do? If that is the case, I have designed a second revision of the board (I guess as this rule didn't exist when I developed the original, this would be OK) which negates the loss of performance due to this (if the border squares do not count, the original PCB will only result in a 130HP and 22% Mechanical grip gain)
Image
If the lines in the border squares do not count, this PCB should be exactly equivalent to my original design when border squares do count- in other words, a 29% Mechanical grip and 200HP gain, and a 14.5% chassis and 10% engine reliability loss. If I have misinterpreted this rule, simply use the other design, as otherwise our reliability will suffer badly- if you include the border squares, the new design, while offering a 36% mechanical grip and 270HP gain, would result in a 18% chassis and 17% engine reliability loss, which is too high.
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Re: F1 1986+

Post by RedEyes504 »

BMW are back.

Image

As our engine usually has enough power we'll go with some extra grip, hope I've managed to figure this out right.
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Re: F1 1986+

Post by This Could Be You »

RedEyes504 wrote:BMW are back.

Image

As our engine usually has enough power we'll go with some extra grip, hope I've managed to figure this out right.

I think you've made a slight mistake- wires have to start and end at different coloured blocks, and one of yours (the middle one) doesn't.

EDIT: Redacted due to rule clarification. It's fine now, RedEyes504, your design's legal.
Last edited by This Could Be You on 12 Dec 2017, 17:50, edited 1 time in total.
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Re: F1 1986+

Post by Dom_Wings »

Meanwhile, at the Lola HQ...

"lol fak reliability"

Image
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Re: F1 1986+

Post by BioBiro »

This Could Be You wrote:(I guess as this rule didn't exist when I developed the original, this would be OK)
Yes, a second revision is fine with me, in this case.

This Could Be You continues... wrote:... this PCB should be exactly equivalent to my original design when border squares do count- in other words, a 29% Mechanical grip and 200HP gain, and a 14.5% chassis and 10% engine reliability loss.
Absolutely spot-on :).

@BMW and @Lola - beautiful designs there ;).
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Re: F1 1986+

Post by CarloSpace »

Zakspeed have absolutely no idea what they are doing with this sheet. I guess it's easy when you get it but I had a hard time undertanding what is considered "left side" or "right side" of the board. Only the coloured squares on the side or the whole half of the board? :|

Image
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Re: F1 1986+

Post by This Could Be You »

CarloSpace wrote:Zakspeed have absolutely no idea what they are doing with this sheet. I guess it's easy when you get it but I had a hard time undertanding what is considered "left side" or "right side" of the board. Only the coloured squares on the side or the whole half of the board? :|

Image

The whole half, I think.
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Re: F1 1986+

Post by BioBiro »

CarloSpace wrote:Zakspeed have absolutely no idea what they are doing with this sheet.
That's a good-looking board, right there~ 8-).

This Could Be You wrote:The whole half, I think.
That's right, yes. I've added the word 'half' to each mention of left/right in the instructions.
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Re: F1 1986+

Post by Dexter249 »

Image
Our Wiring,
Ignore white spots where an accidental line was placed.
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Re: F1 1986+

Post by TheFlyingCaterham »

Osella will continue on into 1986. I'm not going to post the circuit board just yet as I don't quite have the time to make it.
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Re: F1 1986+

Post by Butterfox »

Ligier will return, board will follow later and since i don't understand the slightest bit of how it works it will just be #yolo. #French Electronics.
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Re: F1 1986+

Post by Collieafc »

Williams Design

Image

Aislabie wrote:I'll be honest, while I like most of the things you bring into this series, I feel like this one is just a bit too complicated. I mean, I still have absolutely no idea how this will affect my car - it's a complete guess.


I have to agree with Aislabie here, theres some real good innovations in this series but this may be a bridge too far. Especially as theres still a lot unknown for this (What is the difference between chassis and engine reliability? What is a "Common" lag time? is 3 seconds too long? Good? etc)

I think it boils to a trade between performance and reliability...
Last edited by Collieafc on 13 Dec 2017, 22:54, edited 1 time in total.
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Re: F1 1986+

Post by Ciaran »

I'm adding my own voice to the dissenters, I think this series doesn't need this feature.

That said, here's my effort.
Image
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Re: F1 1986+

Post by BioBiro »

Collieafc wrote:
Aislabie wrote:I'll be honest, while I like most of the things you bring into this series, I feel like this one is just a bit too complicated. I mean, I still have absolutely no idea how this will affect my car - it's a complete guess.
I have to agree with Aislabie here, theres some real good innovations in this series but this may be a bridge too far.
Regenmeister94 wrote:I'm adding my own voice to the dissenters, I think this series doesn't need this feature.
I am grateful for your honest feedback. I think it's clear at this point that the electronics design mini-game is not popular, so I can assure you it will not be returning for 1987. Nobody is getting out of this year's, though, so teams that haven't submitted their board still need to get scribbling! ;)

The one thing I am most afraid with this series is growing stale (because of my own laziness and complacent attitude), so I will always try to introduce at least a few new ideas each season. A season that runs entirely the same as the previous one, is - for me - a failure on my part.

While this mini-game hasn't been what I'd consider 'successful', I think the idea of mini-games - in general - within a virtual series thread, still holds a lot of potential, and I hope to perhaps introduce an entirely different mini-game in the future, crafting it using what I've learned from this experience.



Collieafc wrote:(What is the difference between chassis and engine reliability?
Chassis reliability is the 'Reliability' percentage of the chassis - it refers to race failure-reasons such as Gearbox, Suspension, Wheel, Brakes, Ignition, Rads, Exhaust, Distributor, Clutch, Driveshaft, Fuel Pump, etc. Engine reliability is the 'Reliability' percentage of the engine, and refers to the race failure-reasons Engine and - if applicable - Turbo.



Collieafc wrote:What is a "Common" lag time? is 3 seconds too long? Good? etc)
As this series makes a reasonably half-hearted effort to be realistic, realistic turbocharger lag times should be a good reference if in doubt. However, I completely understand your point, as I have not provided anyone with engine data at this stage, so it is impossible for you to know what a competitive turbo lag time would be :|.



Collieafc wrote:I think it boils to a trade between performance and reliability...
This is exactly what it is, yes. It's just a fancy way of redistributing stats :twisted:.
Last edited by BioBiro on 14 Dec 2017, 17:22, edited 1 time in total.
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Re: F1 1986+

Post by takagi_for_the_win »

BioBiro wrote:For 1986, we have a new outfit joining Formula 1 - French team, AGS. 'takagi_for_the_win', at the head of the queue, will be taking the reigns. Please give her a warm welcome :)


Feel free to give me a warm welcome lads, but a quick heads up that I'm not actually a she. :P

Also, while I'm here, have AGS's wiring board. Figured our chassis is reasonably good, if unreliable, as is, so left that well alone. Got loads of new shiny horsepower though.

Image
TORA! TORA! TORA!
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Re: F1 1986+

Post by BioBiro »

takagi_for_the_win wrote:Feel free to give me a warm welcome lads, but a quick heads up that I'm not actually a she. :P
Ah~... er~... sorry about that. I'm not sure where I specifically got that, incorrect, notion from :|.

He's a dude, guys - hands off ;).

Sometimes I'll look at an androgynous bloke - thinking it's a woman - and find him attractive, before I realize she's actually a man. I think we all do that, sometimes?

I notice you've used a textured brush for the lines - a nice touch.
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Re: F1 1986+

Post by V8fan12 »

Tyrrell

(I have no idea what I'm doing :facepalm: )

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Re: F1 1986+

Post by Butterfox »

Image

Like i said, yolo.
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Re: F1 1986+

Post by TheFlyingCaterham »

I'd rather have not done this in the first place since I find this addition needlessly complicated, but I guess I have to so here is Osella's board.

Image
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Re: F1 1986+

Post by Salamander »

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Everything's great.
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Re: F1 1986+

Post by Peteroli34 »

Alfa Romeo continue into 1986

Image

That our circuit board which i dont quite understand at all.
BioBiro
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Re: F1 1986+

Post by BioBiro »

Ah, sorry - you're added now ;). I did see your original request and added you (you're in the list on the 1985+ thread), but I must have begun drafting the 1986+ intro post from a copy of the 1985+ post, prior to you being added. My mistake!


peteroli34 wrote:That our circuit board which i dont quite understand at all.
Excellent board, thank you.
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Salamander
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Re: F1 1986+

Post by Salamander »

BioBiro wrote:
Ah, sorry - you're added now ;). I did see your original request and added you (you're in the list on the 1985+ thread), but I must have begun drafting the 1986+ intro post from a copy of the 1985+ post, prior to you being added. My mistake!


No problem, thanks for re-including me. :D
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tommykl
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Re: F1 1986+

Post by tommykl »

Image
Spirit have no idea what they're doing.
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Re: F1 1986+

Post by BioBiro »

@DemocalypseNow (Ferrari)
@Ice1Racing (Brabham)
@andrew (RAM)


On Christmas Day (25th), if will have been two weeks since requesting your continued participation in this series. If I do not hear from you by Boxing Day (26th), I will reassign these teams to the next users in the queue. You will still be welcome to re-join the series via the queue after this, but I will vacate your teams.

If you've extenuating circumstances, then I'm happy to accommodate, but otherwise, this is a hard rule.

@thor97 (Lotus) - I know you've replied already, but I still need your board. I will award you lenience, since you've already made some sort of effort. You have until whenever the above three teams are up-and-running to finish and post your board.
Last edited by BioBiro on 17 Jan 2018, 22:43, edited 4 times in total.
Ice1Racing
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Re: F1 1986+

Post by Ice1Racing »

We at Brabham have a strong looking car already and value our reliability, so

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