Teams:
The grid will be made out of 26 cars (two 13 car teams).
As I've said, more than 13 entries can be made, but only 13 will be accepted. How you submit an entry?
Code: Select all
[b]Fill out this form:[/b]
Team Name:
Team Principal:
Why you want to enter FE:
Why you think FE is important to motorsport:
Drivers:
We will enforce the canon rule regarding real life drivers. This means that we need to have at least 10 real life drivers in the series.
Each team can make 4 driver change throughout the season.
Performance files will be based in canon results and real life results (for real life drivers, we also look upon canon results if they exist).
Canon rookies are not allowed.
Weekend Structure:
Qualifying:
Drivers will get divided into two groups for qualifying: Group A and Group B. Random Group Creator will be used (in the same way GBRC heat order is determined).
The top 4 of each group will advance into a one-lap shoot-out for pole position. The order of the top 8 is decided by tha shoot-out, with the rest of the grid decided by order of fastest lap in agreggate groups.
Race:
The race will be run over 100km, with a maximum lenght of one hour.
It will feature one pitstop (as in real life, with a car switch), decided by RNG.
Safety cars will be a thing, as long as they work well within the track .aiw.
There will be variable weather (during qualifying and race), if I can get the rFe weather plugin to work. If not, I will notify so. If yes, an RNG will be run regarding what sort of weather we will have based on weather history at the circuit location.
Calendar:
This is the big difference between IRL FE and canon FE. In here, not all tracks will be street circuit. 5 tracks will indeed be street circuits, with the other 3 beeing permanent circuits. The calendar isn't fully decided yet.
Pre-Season Testing - Donington Park
1st Round - Putrajaya Street Circuit
2nd Round - TBA, Street Circuit in Eastern Europe
3rd Round - Dubai
4th Round - Long Beach Street Circuit
5th Round - TBA, Street Circuit in Europe
6th Round - TBA, Round in Italy (road course)
7th Round - Brands Hatch
8th Round - Circuit Charles de Gaulle
The series finale at Paris will feature a double header.
Points Structure:
We will use the FIA points structure for 2018.
1st - 15 Points
2nd - 12 Points
3rd - 10 Points
4th - 8 Points
5th - 6 Points
6th - 5 Points
7th - 4 Points
8th - 3 Points
9th - 2 Points
10th - 1 Point
Pole Position - 2 Points
Game Mechanics:
We will use rFactor, with the Formula E WCP 14-15 mod, together with the rFe weather plugin (if I can get it to work).
The series will be, like it's real life counterpart, for the first season at least, a single spec series.
"Setup Mechanic":
After the entries are finalised, a RNG range for each race will be announced for each team (based on previous canon history or real life history).
The number RNG rolls will be either added or subtracted to the drivers performance (to their speed stat and minracing skill stat).
Nationality Bonus:
This'll happen to the drivers who have a home race. A range from between 0 and +5 will be added on to their Speed value and MinRacing Skill.